ESCAPE ROOM STORYTELLING AND AI ETHICS AND TRUSTWORTHY

NON FORMAL EDUCATION 4Y |

It addresses mainly the needs of Trainers and Providers, both in terms of knowledge for the engagement and motivation of learners in the training activities, and in terms of adding educational innovative tools.

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ABOUT WP2

ESCAPE ROOM STORYTELLING AND AI ETHICS AND TRUSTWORTHY

It addresses mainly the needs of Trainers and Providers, both in terms of knowledge for the engagement and motivation of learners in the training activities, and in terms of adding educational innovative tools.

This WP is in line with three out of the five project objectives:

  • 01

    To enhance the new skills of the learners and trainers;

  • 02

    To develop innovative educational materials that can be incorporated in formal and non-formal courses;

  • 03

    To promote a digital and green approach to learning and work.

Also the technological progress, especially in AI, Machine Learning and Autonomous Systems, has a tremendous impact on society. This result in a crescent need to study and understand the effects of currently digital transformation. As well as find ways and concepts to develop sustainable AI materials.

The guidelines for design technologies that consider the Ethics and trustworthiness of AI are a resourceful support for the project target groups. Those guidelines provide additional skills and methods for designing Virtual Environments like the Virtual Escape Room (VER), considering current digital transformation needs.

EXPECTED RESULTS

WP2

HANDBOOK ABOUT GAME BASED LEARNING METHODOLOGIES

STORYTELLING FOR GAMIFIED ACTIVITIES

PEDAGOGICAL AND TECHNICAL MANUAL ON HOW TO BUILD AN ESCAPE ROOM

STUDY REGARDING THE MAJOR ETHIC AND TRUST CONCERNS REGARDING ARTIFICIAL INTELLIGENCE